Mar 28, 2019
In Part 3 of a mini-series on the evolution of the Air Raid, Air. Raid 3.0 and its full merger of Air Raid passes with the Zone Read Option - based run game is the topic.
Rick and Rich discuss the attributes of a 3.0 Air Raid based offense, including RPO’ s, Game planning based upon what works (open philosophy)
Mar 19, 2019
Air Raid 2.0: The 2nd podcast in a 3 part series that details the evolution of the Air Raid attack. Air Raid 2.0 takes the listener/coach to a more balanced run game, some RPO's , more screens, quicks, no-huddle, and some formational changes. Coaches, Leach, Kingsbury, Kelly, Mazzone, Franklin, and Holgorsen...
Mar 18, 2019
Air Raid 1.0 (the past) emphasized throwing the ball, not much in the run game, no RPOs, and not much value on time management or balance. 1.0 was of course started by Hal...
Mar 18, 2019
The S2A 7 day Spring install. Today Rich Hargitt will go into the "how's and "whys" of installing 95% of the Surface to Air System offense in Spring.
Feb 26, 2019
Coach Hargitt breaks down the S2A Snag route, a staple of the Air-Raid Quick game, and a S2A core concept in its RPO's.
Take a deep dive into the intricacies of this route concept and add it to your attack this Spring.